GUILHERME CAMPOS
Game Design | Game Dev
About Me
Hi! I'm Guilherme Campos, a passionate game design enthusiast with a background in Animation Cinema and Digital Arts. Over the years, I've explored different areas within design, game development, and visual storytelling, combining technical knowledge with strong artistic sensibility.
My portfolio includes prototypes and academic projects that reflect my passion for interactive experiences, narrative design, and immersive worlds. I’ve worked as a game designer and developer, contributing to gameplay mechanics, level structure, character design, and puzzle logic. I also have experience with video editing and freelance creative work.
I have hands-on experience with small projects developed in both Godot and Unity, which have helped me deepen my understanding of game engines and practical game development workflows.
For two and a half years, I worked as a monitor, assisting students in programming with Processing.js and guiding them through Game Design processes—from idea development, gathering references and research, to producing the Game Design Document (GDD).
I'm always learning — constantly studying new tools, techniques, and approaches to improve my skills and broaden my creative range. I believe in the power of design to connect, surprise, and transform. Whether it’s crafting meaningful interactions or building memorable characters and environments, I'm excited to bring ideas to life and keep growing along the way.

EDUCATION
Bachelor’s Degree in Animation Cinema and Digital Arts
Federal University of Minas Gerais (UFMG)
Graduated: 02/2025
Technical Course in Electronics
CEFET – Centro Federal de Educação Tecnológica de Minas Gerais
Completed: 12/2017
SKILLS
-
Unity
-
Godot
-
Krita
-
DaVinci Studio
-
Blender
-
ToonBoom Harmony
-
Audacity
-
Microsoft Office
-
Google Docs
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS